BFX Breakdown

My BFX breakdown. All work completed over 6 weeks in the competition.



My BFX Team Animation that we produced over 6 weeks. It has full of vibrant colours complimented with amazing animation and environment design.
I hope you enjoy it and that you may share it and like it ! :)

Synopsis : Teenager Alice feigns normality in her wacky and wonderful world.

I'd like to thank my team that I could work with them in this project. It has really been an awesome experience and that we all have a variety of skills to make this animation to become what it is now.
Mina for being a great director who's vision can carry through production. She has a creative eye that allows her to create new cool things.
Michal for being a render power house, and a technical ability to solve anything.
Rami for modelling like a mad man to create the fun and wacky environments. However preaches ZBrush too much at times :P
Taffy for having a pet camel. Just kidding...not really she really has. Taffy for bringing the fun and excitement to the group and introducing new culture. She also has an amazing eye for graphic design and use of after effects !
Artur for being a all-round designer. He can paint renders... Just the ability to do anything in Photoshop.

I've learnt polish and arabic from this group and it was one of the best experiences I've had.
All the best to them ! If you have time check out their work.
Mina ( 2D Animator ) - https://vimeo.com/bellakotka
Michal ( Lighting/Shading TD )  - https://vimeo.com/bellakotka
Artur Zima (Concept Art and Matte Painter) - https://vimeo.com/63756317
Rami ( Modeller ) - https://vimeo.com/user6132667

Also I thank BFX for creating this opportunity !


BFX Competition

From 8th July till the 16th August I have been in a competition in Bournemouth called BFX.
I am with team of talented people of 6 and we created a new take on Alice in Wonderland.
Here is a teaser image for the time being as we are currently being refrained from showing our animation.

In this project I was Technical Director so I did many various things. Mainly texturing, rigging, simulations and nuke compositing the integration of 2D and 3D. It was definitely a challenge to merge the two worlds and have so many elements blend together.
Below I present you my cupcake rig which was modelled by Rami but textured, rigged and animated by me
This was probably the fun part of the project where I get to relax a bit and do some rigging. I approached it with a mindset of doing a cartoony rig. So it can stretch and scale in many ways. The whipcream, moustage, legs and body can be scaled and stretch and globally scaling works aswell.

This project had so much work involved that we had this quote that we all said often. 
'Move on'.
It's such a simple motive but sometimes we all get wrapped up in perfecting something that does not need reworking. We all had a tight schedule to stick to and had a production factory going on with modelling, UVing and texturing. 3 of us handled that for 2 weeks straight.

The team was
Mina Bellacotkà - Director, 2D Animator
Michal Rutkowski - Producer, Lighting/Shading
Rami Ali - Modeller, Texture Artist
Sarah Ismail - 2D Animator, Character Designer
Artur Zima - Matte Painter, Compositor, Texture Artist
Me - Technical Director, Compositor, Texture Artist

There will be a BFX Festival in late September and maybe I'll see some people there (including you) if you are coming :)
Big people from ILM, Pixar, DNEG, Framestore and so forth will be there to do talks and workshops.
On the final day there will be a presentation award ceremony for the BFX competitors to see who wins what !
It was an amazing experience to work in this group even though it's pink orientated but it was good to use new workflows to make this animation.